Reviews

BATTLE SMASH REVIEWS

WOW!  I get sitting at my desk, working and preparing for SDCC10, the next time I look up weeks have passed!

But in fairness, it has been a busy few weeks.  Getting books ready that I'm either writing, editing, or just steering through the various departments over at Viper Comics.  However, while I was gone from the updates here, things have been ticking along and a bunch of advanced reviews have come in for Battle Smash vs. The Saucermen from Venus.

Check them out here:

“…solid storytelling, a rollicking pace, and a fun, self-deprecating charm, Battle Smash vs. The Saucermen from Venus is a delightful action-comedy that will remind you of everything that was good about Saturday mornings…” 

BROKEN FRONTIER – Jason Wilkins

“…more Whacks!, Whams!, and Smak!’s than a 1960’s Batman serial…”

HollywoodJesus.com -  Jesse Johnson

Feedback

There are all kinds of feedback you can get doing this job.  Not all of it is good; not all of it helpful; and not all of it warranted.  But the negative stuff comes with the territory and as much as you might want to kid yourself, some of it might be warranted.

However the best thing to do is read or listen to it, take what you think will make you better, and move on.

That kinda feedback comes much later, usually when a book is out and even if you did want to make changes, it’s too late.  But it’s not the only kinda feedback you get.  You get notes all the way through the creation of a project, from editors, from collaborators and from the publisher. 

The entire process of creating a comic book is exciting.  I get to come up with a plot and characters and weave them all into a story.  That then goes away and gets envisioned by an art team who will sometimes get down on paper exactly what was in my head as I typed; other times what comes back is something completely different and yet just as good if not better.  And that creative team works in a little bubble until it’s time to deliver to the editor/publisher.

And the first real feedback comes in.